Hostname: PC_van_Paul PC IP: 192.168.1.125 end $init 2838 ms --- Common Initialization Complete --- Waited 420 msec for asset 'loadscreen_mak' of type 'material'. DirectX reports 1024 MB of video memory and 693 MB of available texture memory. Click here to get started! like I was trying to say earlier though, if your running the UGX mod then you need that file. have a peek at this web-site
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Newer Than: Search this thread only Search this forum only Display results as threads Useful Searches Recent Posts More... Using Shader model 3.0 code path because it is the best available path on this hardware. PLEASE HELP pahshaman, Sep 20, 2009 #1 pahshaman Member Joined: Sep 20, 2009 Messages: 2 Likes Received: 0 Trophy Points: 11 bump pahshaman, Sep 24, 2009 #2 loosemoos http://www.gamefaqs.com/boards/944197-call-of-duty-world-at-war/46542433
Hazzy What OS do you have? All im trying to do is play single player and even that is proving to be a headache. Simply select this from the dropdown list and apply the settings. WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in
Retrieving usernames....................... Hostname: 100chilly-PC PC IP: 192.168.0.100 end $init 1799 ms --- Common Initialization Complete --- Waited 254 msec for asset 'loadscreen_mak' of type 'material'. If i switch the format between game starts it seems to work for some reason, it its 44100 last time i played then if i switch the sound to 480000 Htz Logged ShinDynamo - Original Poster (OP) - Fresh Corpse Posts: 8 Country: Respect: 2 Re: Error with UGX (Please Help) « Reply #6 on: January 26, 2014, 04:17:04 pm » so
RegisterorLogin to see them] Logged daedra descent ☭ Soviet Commander ☭ King of the Zombies Community DaedraBanned! To view or take place in current topics click here. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Error: Could not load material "zombie_electric_shock_overlay". Friday, July 17, 2009 5:21 PM Reply | Quote 0 Sign in to vote i don't think it has got to do with the game version....
looks like its gonna be alonger while till I get to play with you because this stupid game won't work!!! https://ugx-mods.com/forum/index.php?topic=1816.0 Retrieving usernames.... ive tried both ways but the unhandled exception still apeares saying the profiles are still out of wack, ive tried the tricks but they do not work. Hazzy Keep an eye on this thread.
Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. http://gsbook.org/error-could/error-could-not-load-boot-img.php try it out and please reply back! From there select the Advanced tab. Retrieving usernames.........................
Do I have to download a patch for the maps to work? Waited 15 msec for asset 'loadscreen_pel1' of type 'material'. Forum Archives Index Call of Duty Modded Lobbies Loading custom maps on PC. http://gsbook.org/error-could/error-could-not-load-skumap.php Speakers) and click properties.
Ive googled and found a few simaler posts. DirectX reports 256 MB of video memory and 2216 MB of available texture memory. Com_TouchMemory: 0 msec.
Com_TouchMemory: 0 msec. DirectX reports 256 MB of video memory and 1823 MB of available texture memory. Retrieving usernames................... Gehan :2thumbs: Apache Warrior21st Dec 2008, 08:03 AMWelcome to Cains Lair and glad it helped. :wcl: Apache juneau21st Dec 2008, 10:51 AMIn Control panel ---> System ---> Hardware ---> Device Manager
pahshaman Member Joined: Sep 20, 2009 Messages: 2 Likes Received: 0 Trophy Points: 11 ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- I moved this to an external file for #include purposes. daedra descent ☭ Soviet Commander ☭ King of the Zombies Community DaedraBanned! have a peek here Loading custom maps on PC.
I fixed my other errors and this time I got a ugx error about dlc3. [You are not allowed to view external links. WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in or try Assuming you have installed Call of Duty World at War in it's default installation directory : Navigate to C:\Program Files\Activision\Call of Duty - World at War\main\video and delete "Treyarch.bik". Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Error: Could not load material "water_droplet".
Hope you get it sorted Trimar. Error: Could not load material "zombie_transporter_overlay". Haven't checked that link since so another fix might be out now. Creating Direct3D queries...
Logged [You are not allowed to view external links. It wants me to Apache log in and I already am. :scratch: juneau16th Dec 2008, 05:21 PMI think this error can appear on anyone from time to time. Posts: 2,796 Country: Respect: 317 Re: Error with UGX (Please Help) « Reply #5 on: January 26, 2014, 04:15:09 pm » Quote from: ShinDynamo on January 26, 2014, 04:11:44 pmin dlc3.csv Stay logged in AfterDawn Discussion Forums Home Forums > Software, operating systems and more > Windows - Games > Home Forums Forums Quick Links Search Forums Recent Posts Members Members Quick
Post about your self in the Indrotuctory Forums. :wcl: Apache Powered by vBulletin Version 4.2.0 Copyright © 2016 vBulletin Solutions, Inc. Using sum: 0Database: Assets Sync StartedDatabase: Assets Sync FinishedLoading fastfile code_post_gfxLoading fastfile uiLoading fastfile localized_commonLoading fastfile commonLoading fastfile patchInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned Retrieving usernames........... Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state...
All rights reserved. Did you manage to solve the problem? Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system initialization ------- ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets...
Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Waited 5 msec for asset 'loadscreen_see1' of type 'material'.