It's possible as well that your network version of Maya has not had all the changes that VRay likes to apply when installing. This is because I had Corona working fine. just install latest redistributable version on the user machine, see google for details. It's possible as well that your network version of Maya has not had all the changes that VRay likes to apply when installing. have a peek at these guys
Thread Tools 03-08-2014, 09:47 PM #1 Tbab Registered User Join Date: Aug 2014 Posts: 2 Thanks: 0 Thanked 0 Times in 0 Posts Maya Plugin Error (Old version) This This is the most common: Code: loadPluginCallback "I:/!Backup D/Plugin/Exporter.mll" "plug-in"; // Error: The specified procedure could not be found. // // Error: The specified procedure could not be found. (Exporter) // Could you check if this is the case? And because I don't get much feedback from non working plugins, I think it works in most cases. http://forums.autodesk.com/t5/maya-programming/can-t-load-my-plug-in-quot-the-specified-procedure-could-not-be/td-p/4270537
Ooo.--? ( ------(? ? )-------------------? ? \_)? ? ?? )? /? ? ? ? ? ? ? (_/ Thread Tags:discuss-at-studiosysadmins Response from Saham Ali @ May 7, 2014, 6:25 p.m. http://download.autodesk.com/us/maya/2009help/index.html?url=Setting_up_your_build_environment_Compiler_Requirements.htm,topicNumber=d0e651855 The required compiler is VC8, which is VS 2005. if it's running as a service (i think vray slave/sat does that or can do that) then it likely doesn't have authentication on your filer (user likely does).
If you wish to continue the discussion, please create a new thread in the appropriate forum. My studio needs to change vray versions frequently. Make sure you have all of them set before rendering. // Error: Line 1: The Specified Procedure Could Not Be Found. (mayatomr) // How else to fight about I don't know what you would suggest.
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GennadiyKorol01-05-2010, 03:01 PMOh and by the way, you should not be using VS 2008 to compile plug-ins for Maya 2009. How To Install Renderman For Maya 2016 uiron12-22-2009, 10:20 PMdid you uninstall the previous version first? RyanAnimator"Frustration is the handmaiden of creativity" ~ Chuck Jones Offline #403-25-2015 6:48 pm blendernorway From: norway Registered: 04-01-2012 Posts: 207 Re: pixar's renderman-wont work no its not an option in It's possible as well that your network version of Maya has not had all the changes that VRay likes to apply when installing.
Pages: 1 Forum Index»Software Trouble»pixar's renderman-wont work #103-24-2015 8:13 pm blendernorway From: norway Registered: 04-01-2012 Posts: 207 pixar's renderman-wont work i have downloaded pixar's renderman for maya 2015. http://forums.cgsociety.org/archive/index.php?t-836734.html But that never kept me from running the plug-in.)*** (When I had similar errors earlier, it was that Maya could not find MSCRT80.DLL or similar things). The Specified Module Could Not Be Found. (mtoa) GennadiyKorol01-05-2010, 01:29 PMThat's odd. Maya_script_path Reply 0 Kudos m.fratczak
Winsows I reinstalled Maya and now I have 2016 but seravno all the exact same error line1 and Visual C++ Redistributable for Visual Studio 2012 and 2013 installed but everything is More about the author but on the other computers its reports: // Error: line 1: Unable to dynamically load : C:/Program Files/Autodesk/Maya2008/bin/plug-ins/etc.mll The specified module could not be found. // my os: ms vista sp2 This is a dictionary from my config tool wherein BASE represents the path to the vray version that will be run. 'MAYA_PLUG_IN_PATH':'%(BASE)s/plug-ins', 'MAYA_RENDER_DESC_PATH': '%(BASE)s/maya/bin/rendererDesc', 'MAYA_SCRIPT_PATH':'%(BASE)s/scripts', 'PATH':'%(BASE)s/bin', 'PYTHONPATH':'%(BASE)s/scripts', 'VRAY_AUTH_CLIENT_FILE_PATH':'
More Information I have a lot of experience configuring and deploying VRay. Reinstalling the application may fix this problem." The plugin runs fine on my machine. not sure why that's happening. http://gsbook.org/the-specified/error-the-specified-procedure-could-not-be-found.php It requires a number environment variables to work correctly.
After that all was savvy. 'MAYA_PLUG_IN_PATH':'%(BASE)s/plug-ins', 'MAYA_RENDER_DESC_PATH': '%(BASE)s/maya/bin/rendererDesc', 'MAYA_SCRIPT_PATH':'%(BASE)s/scripts', 'PATH':'%(BASE)s/bin', 'VRAY_AUTH_CLIENT_FILE_PATH':'
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Email us Popular Tutorials A Selection of our Bestselling Tutorials By Category Tutorials by Category Useful Links Other Resources on SimplyMaya Burt the Cartoon Dinosaur Spach-Alspaugh House - Modeling Maya reads the first ones only, which are for the wrong version of mtoa, and then mtoa fails to load with a "The specified module could not be found" error. Just delete if it's running as a service (i think vray slave/sat does that or can do that) then it likely doesn't have authentication on your filer (user likely does). Dependencywalker It would be great if you could check if you have another Corona dll on your machine.
check the user under which the app is running. Animation & Rigging reelsmayaTools blog Offline #903-30-2015 10:51 am blendernorway From: norway Registered: 04-01-2012 Posts: 207 Re: pixar's renderman-wont work it may be the problem. The debug version has dependencies on libraries that are usually installed only on developer work stations, not on artists ones. news Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.
Seems ghetto / old school. Hopefully it is just the environment. Follow StudioSysAdmins on: Login | Sign Me Up Home About Us About StudioSysAdmins About Our Sponsors Current Sponsor Advertisements About Sponsorship Member Directory - Companies Member Directory - People StudioSysAdmins Company Thank you Saham, Cheers! -=Andrew On 5/7/2014 3:21 PM, Saham Ali wrote: Andrew, Basically the below is what ended up using, What I had forgot was to add the location to
Maya is compiled with VS 2005 Sp1 and you better stick with the same compiler for binary compatibility.